Step 5


Step 5: Rotate (orient) corners

<< Step 4

Again, this is an easy step, which needs only one algorithm (in combinations with it's mirror and inverse). The problem with this one though, is that it covers a whole bunch of situations, which I will recite now. All cases are distinct in the way the bottom layer stickers are oriented. So look at those very carefully.

Here are the five possible situations to look at:

All corners are ok

One corner is flipped

Somebody messed with your cube, and it wasn't you. Time for payback.

Two corners are flipped

Three corners are flipped

Four corners are flipped

This falls into two categories

  1. All stickers are opposing. Keep the stickers on the left and right faces, then perform
    R' D' R D' R' D2 R R' D' R D' R' D2 R
  2. The back stickers are pointing the same way, and the front stickers are pointing sideways. This is called hands-and-legs (as you can hopefully imagine). Perform
    R' D' R D'R' D2 R y R' D' R D' R' D2 R

Step 6 >>

Speedcubing Tips

If you keep the first layer on the left while doing the base algorithm (originally named the 'Sune') you can use great finger tricks, and you don't have to regrip the cube.

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